We were fools, fools who dismissed threats no matter how immediate they seemed, fools who ignored legions of soldiers gathering underground. We were all took by surprise. The rise of Falmer released countless merciless warriors bent on one purpose to destroy the world over the ground, and anyone who inhabits it. Or so it seemed. The Forsworn forged an alliance with the creatures, creating a mighty alliance.
It is the 223rd year of the 4th era, and 2 months after the crisis began. Morthal, Falkreath, Dawnstar, Solitude and Windhelm have fallen to the Falmer. And in the west, the Forsworn saw only opportunity, and invaded Markarth. However, the valiant mages of the College of Winterhold protected the city. Fort Dawnguard put up a good fight, but were eventually overwhelmed by the Falmer. The Companions correct continue to operate within White run.
20 years ago, the Stormcloaks claimed victory and independence. But that independence made sure that the Imperials did not offer is any aid, and we were left to fend for ourselves.
Factions:
The Forsworn
The College of Winterhold
The Companions
The Falmer
Rules:
No Dragonborns, the Last Dragon born was killed by Falmer.
Be one of the ten playable races, or a Falmer.
Use your uncommon sence (formerly known as common sense).
- 5 characters max
Don't meta game.
Don't be overpowered.
Stick to the lore.
Keep the role play suitable for ages 13+
Don't center the whole RP around you.
Don't kill peoples characters without permission. This is not an excuse to make yourself unkillable.
NickTheEpic and I are the GMs.
Use the character sheet:
Name:
Age:
Race:
Gender:
Spells: (I'm not going to put a limit on this, but use your common sense)
Weapons:
Appearance:
Apparel:
Favourite Skills: (choose 5 of your favorite skills)
Faction: (you can start at the bottom of a faction or be independent and join a faction later)
Power: (again, use your common sense)
Bio:
Other: (pets, anything worth noting)